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Objectives
The key “generic” objective of ElderGames project is to develop IST-based games using advanced visualisation and interaction interfaces with high preventive, therapeutic value that will allow elderly people to enjoy new ways of leisure and entertainment while improving cognitive, functional and social skills. The main goals will also facilitate to:
- Promote the e-inclusion of elderly people by means of play activity,
- Contribute to an overall improvement of the abilities impacting Quality of Life through play, with particular emphasis on cognitive skills.
- Support communication between elderly citizens and their families across Europe by means of play proposals which will allow them to share their experiences by means of an alternative-augmentative communication system capable of overcoming linguistic barriers and,
- Provide experts specialising in elderly care and supervision with an innovative play application to be used in their daily professional work able to monitor variables related to quality of life, specially cognitive skills.
Therefore, ElderGames will also be the first play platform able to allow an early detection of cognitive disease or social unease, and so, implement the advisable response to them. Thus, since ElderGames has been conceived as a tool for early diagnosis, no elderly participants suffering severe cognitive impairment will take part in the project.









